/** * @license * Copyright 2013 Palantir Technologies, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); var ts = require("typescript"); var Lint = require("../index"); var Rule = (function (_super) { __extends(Rule, _super); function Rule() { return _super !== null && _super.apply(this, arguments) || this; } Rule.prototype.apply = function (sourceFile) { return this.applyWithWalker(new NoBitwiseWalker(sourceFile, this.getOptions())); }; return Rule; }(Lint.Rules.AbstractRule)); /* tslint:disable:object-literal-sort-keys */ Rule.metadata = { ruleName: "no-bitwise", description: "Disallows bitwise operators.", descriptionDetails: (_a = ["\n Specifically, the following bitwise operators are banned:\n `&`, `&=`, `|`, `|=`,\n `^`, `^=`, `<<`, `<<=`,\n `>>`, `>>=`, `>>>`, `>>>=`, and `~`.\n This rule does not ban the use of `&` and `|` for intersection and union types."], _a.raw = ["\n Specifically, the following bitwise operators are banned:\n \\`&\\`, \\`&=\\`, \\`|\\`, \\`|=\\`,\n \\`^\\`, \\`^=\\`, \\`<<\\`, \\`<<=\\`,\n \\`>>\\`, \\`>>=\\`, \\`>>>\\`, \\`>>>=\\`, and \\`~\\`.\n This rule does not ban the use of \\`&\\` and \\`|\\` for intersection and union types."], Lint.Utils.dedent(_a)), rationale: (_b = ["\n Bitwise operators are often typos - for example `bool1 & bool2` instead of `bool1 && bool2`.\n They also can be an indicator of overly clever code which decreases maintainability."], _b.raw = ["\n Bitwise operators are often typos - for example \\`bool1 & bool2\\` instead of \\`bool1 && bool2\\`.\n They also can be an indicator of overly clever code which decreases maintainability."], Lint.Utils.dedent(_b)), optionsDescription: "Not configurable.", options: null, optionExamples: ["true"], type: "functionality", typescriptOnly: false, }; /* tslint:enable:object-literal-sort-keys */ Rule.FAILURE_STRING = "Forbidden bitwise operation"; exports.Rule = Rule; var NoBitwiseWalker = (function (_super) { __extends(NoBitwiseWalker, _super); function NoBitwiseWalker() { return _super !== null && _super.apply(this, arguments) || this; } NoBitwiseWalker.prototype.visitBinaryExpression = function (node) { switch (node.operatorToken.kind) { case ts.SyntaxKind.AmpersandToken: case ts.SyntaxKind.AmpersandEqualsToken: case ts.SyntaxKind.BarToken: case ts.SyntaxKind.BarEqualsToken: case ts.SyntaxKind.CaretToken: case ts.SyntaxKind.CaretEqualsToken: case ts.SyntaxKind.LessThanLessThanToken: case ts.SyntaxKind.LessThanLessThanEqualsToken: case ts.SyntaxKind.GreaterThanGreaterThanToken: case ts.SyntaxKind.GreaterThanGreaterThanEqualsToken: case ts.SyntaxKind.GreaterThanGreaterThanGreaterThanToken: case ts.SyntaxKind.GreaterThanGreaterThanGreaterThanEqualsToken: this.addFailureAtNode(node, Rule.FAILURE_STRING); break; default: break; } _super.prototype.visitBinaryExpression.call(this, node); }; NoBitwiseWalker.prototype.visitPrefixUnaryExpression = function (node) { if (node.operator === ts.SyntaxKind.TildeToken) { this.addFailureAtNode(node, Rule.FAILURE_STRING); } _super.prototype.visitPrefixUnaryExpression.call(this, node); }; return NoBitwiseWalker; }(Lint.RuleWalker)); var _a, _b;